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FM AusHoin

2393
Standard
2164
Blitz
1718
Blindfold
M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
1206 26-10-15 S 2248 Mate in 4 −200 ✗ −26.5 0:18 ↗
1205 26-10-15 S 1982 Mate in 3 −300 ✓ +0.5 0:03 ↗
1204 26-10-15 S 2134 Mate in 3 −300 ✗ −28.2 0:11 ↗
1203 26-10-15 S 1926 Mate in 3 −300 ✓ +0.3 0:04 ↗
1202 26-10-14 S 2573 — — ✗ −9.6 0:18 ↗
1201 26-10-14 S 2533 — — ✗ −11.6 1:00 ↗
1200 26-10-14 S 2735 — — ✗ −5.4 0:26 ↗
1199 26-10-14 S 2350 Mate in 5+ −100 ✓ +6.6 0:12 ↗
1198 26-10-14 S 2473 Mate in 5+ −100 ✓ +11.3 0:27 ↗
1197 26-10-14 S 2332 Mate in 5+ −100 ✗ −24.0 0:16 ↗
#DateMPRKTOff ΔTime
79 26-09-21 B 2402 — — ✗ −4.9 0:08 ↗
78 26-09-21 B 2302 — — ✗ −7.6 0:11 ↗
77 26-09-21 B 2209 — — ✓ +14.2 0:09 ↗
76 26-09-21 B 2280 — — ✗ −8.2 0:09 ↗
75 26-09-21 B 2262 — — ✗ −9.0 0:20 ↗
74 26-09-21 B 2401 — — ✗ −5.4 0:05 ↗
73 26-09-21 B 2311 — — ✗ −8.0 0:26 ↗
72 26-09-21 B 2215 — — ✓ +7.6 0:13 ↗
71 26-09-21 B 2497 — — ✗ −3.6 0:14 ↗
70 26-09-21 B 2396 — — ✓ +20.8 0:11 ↗
#DateMPRKTOff ΔTime
1 26-09-25 X 1578 — — ✓ +218.2 0:26 ↗

Performance by Theme

Checkmates (n = 585) 2540
Endgames (n = 644) 2416
Defence & quiet play (n = 358) 2394
Middlegame Tactics (n = 169) 2332
1000 3000
Fork (n = 97) 2459
Pin (n = 97) 2491
Deflection (n = 94) 2408
Attraction (n = 188) 2518
Discovered Attack (n = 52) 2399
1000 3000
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2334
TWPR
0.62
TOS
2205
APR
0.77
SR
·
1944
2158
2479
2497
2490
1734
1300 1600 1900 2200 2500 2800
easierharder
3.5 h measured, from 43% of attempts — the rest have no recorded solve time.
2449
2068
2284
2490
2493
2527
1710
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2205.