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HSV4everandever

2651
Standard
2126
Blitz
1500
Blindfold
M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
592 26-10-11 S 2619 — — ✓ +10.4 1:35 ↗
591 26-10-09 S 2529 — — ✓ +8.0 1:32 ↗
590 26-10-09 S 2560 — — ✓ +9.2 1:25 ↗
589 26-10-09 S 2524 — — ✓ +8.4 1:09 ↗
588 26-10-09 S 2598 — — ✗ −12.2 1:33 ↗
587 26-10-09 S 2576 — — ✓ +10.0 0:49 ↗
586 26-10-09 S 2719 — — ✓ +15.1 1:50 ↗
585 26-10-09 S 2502 — — ✓ +8.5 0:57 ↗
584 26-10-09 S 2559 — — ✗ −13.0 0:24 ↗
583 26-10-09 S 2771 — — ✓ +17.0 1:29 ↗
#DateMPRKTOff ΔTime
213 26-10-13 B 2584 — — ✗ −2.3 0:19 ↗
212 26-10-13 B 2529 — — ✗ −3.0 0:25 ↗
211 26-10-13 B 2543 — — ✓ +24.7 0:20 ↗
210 26-10-13 B 2776 — — ✗ −0.7 0:10 ↗
209 26-10-13 B 2516 — — ✗ −2.8 0:13 ↗
208 26-10-13 B 2608 — — ✗ −1.8 0:34 ↗
207 26-10-13 B 2570 — — ✗ −2.2 0:22 ↗
206 26-10-13 B 2656 — — ✗ −1.4 0:13 ↗
205 26-10-13 B 2654 — — ✗ −1.4 0:57 ↗
204 26-10-13 B 2611 — — ✗ −1.7 0:17 ↗
No blindfold puzzles yet.

Performance by Theme

Checkmates (n = 50) 2253
Endgames (n = 284) 2324
Defence & quiet play (n = 129) 2365
Middlegame Tactics (n = 252) 2363
1000 2500
Fork (n = 52) 2274
Pin (n = 42) 2433
Skewer (n = 10) 2594
Deflection (n = 32) 2319
Attraction (n = 34) 2333
Discovered Attack (n = 37) 2552
1000 3000
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2291
TWPR
0.72
TOS
2165
APR
0.73
SR
·
2660
2966
2343
2436
2648
1665
1300 1600 1900 2200 2500 2800
easierharder
9.6 h measured.
·
2660
2966
2338
2436
2648
1665
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2165.