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Ove77

2992
Standard
2458
Blitz
2578
Blindfold

Schach God!

M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
698 26-10-15 S 2370 Mate in 5+ −100 ✓ +1.6 0:43 ↗
697 26-10-15 S 2285 Mate in 4 −200 ✓ +0.6 0:12 ↗
696 26-10-15 S 2248 Mate in 4 −200 ✓ +0.5 0:26 ↗
695 26-10-15 S 1982 Mate in 3 −300 ✓ +0.1 0:26 ↗
694 26-10-15 S 2134 Mate in 3 −300 ✓ +0.1 0:07 ↗
693 26-10-15 S 1926 Mate in 3 −300 ✓ +0.0 0:08 ↗
692 26-10-09 S 2383 Mate in 2 −400 ✓ +0.3 0:16 ↗
691 26-10-09 S 2314 Mate in 2 −400 ✗ −93.3 0:37 ↗
690 26-10-09 S 2401 Mate in 2 −400 ✓ +0.2 0:47 ↗
689 26-10-09 S 2346 Mate in 2 −400 ✓ +0.1 0:05 ↗
#DateMPRKTOff ΔTime
42 26-09-27 B 2208 — — ✓ −1.4 0:09 ↗
41 26-09-27 B 2220 — — ✓ −8.4 0:13 ↗
40 26-09-27 B 2323 — — ✓ +8.5 0:08 ↗
39 26-09-27 B 2359 — — ✓ +11.1 0:08 ↗
38 26-09-27 B 2345 — — ✓ +13.2 0:05 ↗
37 26-09-27 B 2332 — — ✓ +13.2 0:05 ↗
36 26-09-27 B 2316 — — ✓ +6.4 0:10 ↗
35 26-09-27 B 2268 — — ✗ −22.1 0:04 ↗
34 26-09-27 B 2200 — — ✓ +3.8 0:07 ↗
33 26-09-27 B 2424 — — ✓ +20.3 0:05 ↗
#DateMPRKTOff ΔTime
45 26-10-04 X 2208 — — ✓ +3.7 0:24 ↗
44 26-10-04 X 2326 — — ✗ −27.6 0:24 ↗
43 26-10-04 X 2269 — — ✗ −29.9 0:27 ↗
42 26-10-04 X 2222 — — ✓ +3.1 0:19 ↗
41 26-09-27 X 2327 — — ✓ +5.3 0:37 ↗
40 26-09-27 X 2210 — — ✓ +3.0 0:12 ↗
39 26-09-27 X 2212 — — ✓ +3.1 0:15 ↗
38 26-09-27 X 2219 — — ✓ +3.3 0:14 ↗
37 26-09-27 X 2456 — — ✓ +10.3 0:42 ↗
36 26-09-27 X 2230 — — ✓ +3.8 0:32 ↗

Performance by Theme

Checkmates (n = 601) 2753
Endgames (n = 245) 2622
Defence & quiet play (n = 42) 2472
Middlegame Tactics (n = 48) 2217
1000 3000
Fork (n = 53) 2645
Pin (n = 62) 2555
Deflection (n = 40) 2732
Attraction (n = 91) 3237
Discovered Attack (n = 54) 2857
Intermezzo (n = 13) 3241
1000 3500
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2227
TWPR
0.96
TOS
2110
APR
0.96
SR
2449
2645
2503
3220
2903
2749
·
1300 1600 1900 2200 2500 2800
easierharder
2.8 h measured, from 73% of attempts — the rest have no recorded solve time.
2448
2686
2462
2497
2861
2681
·
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2110.