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Simon

2342
Standard
1918
Blitz
1614
Blindfold
M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
192 26-10-08 S 1939 Mate in 3 −300 ✗ −30.6 0:15 ↗
191 26-10-08 S 1921 Mate in 3 −300 ✓ +0.4 1:05 ↗
190 26-10-05 S 2181 Mate in 5+ −100 ✓ +5.0 1:26 ↗
189 26-10-05 S 2292 Mate in 4 −200 ✓ +5.4 0:58 ↗
188 26-10-05 S 2176 Mate in 4 −200 ✓ +3.1 0:44 ↗
187 26-10-05 S 2039 Mate in 3 −300 ✓ +0.9 0:13 ↗
186 26-10-05 S 1961 Mate in 3 −300 ✓ +0.6 0:25 ↗
185 26-10-05 S 2092 Mate in 3 −300 ✓ +1.2 0:05 ↗
184 26-10-03 S 2386 — — ✗ −13.7 0:31 ↗
183 26-10-03 S 2142 — — ✓ +6.5 0:23 ↗
#DateMPRKTOff ΔTime
17 26-09-19 B 2440 — — ✗ −7.2 0:23 ↗
16 26-09-19 B 2252 — — ✗ −21.8 0:10 ↗
15 26-09-19 B 2356 — — ✗ −15.6 0:26 ↗
14 26-09-19 B 2273 — — ✓ +80.2 0:35 ↗
13 26-09-19 B 2476 — — ✗ −6.6 1:05 ↗
12 26-09-19 B 2413 — — ✓ +136.3 0:44 ↗
11 26-09-19 B 2319 — — ✗ −8.2 0:14 ↗
10 26-09-19 B 2321 — — ✗ −8.9 1:27 ↗
9 26-09-19 B 2209 — — ✗ −18.6 0:16 ↗
8 26-09-19 B 2319 — — ✗ −12.2 0:26 ↗
#DateMPRKTOff ΔTime
1 26-10-03 X 1351 — — ✓ +114.4 1:01 ↗

Performance by Theme

Checkmates (n = 124) 2448
Endgames (n = 91) 2236
Defence & quiet play (n = 25) 2396
Middlegame Tactics (n = 23) 2068
1000 2500
Fork (n = 15) 2263
Pin (n = 19) 2296
Attraction (n = 26) 2428
1000 2500
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2210
TWPR
0.52
TOS
2106
APR
0.73
SR
·
1745
·
2385
2256
·
2595
1300 1600 1900 2200 2500 2800
easierharder
2.9 h measured.
·
1745
·
2385
2256
·
2595
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2106.