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dirkos65

2461
Standard
1867
Blitz
1500
Blindfold

Elderly me

M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
513 26-10-08 S 2453 — — ✗ −11.4 1:21 ↗
512 26-10-08 S 2310 — — ✓ +6.4 2:04 ↗
511 26-10-08 S 2319 — — ✓ +6.8 2:18 ↗
510 26-10-08 S 2376 — — ✓ +8.6 0:33 ↗
509 26-10-08 S 2218 — — ✓ +4.7 0:35 ↗
508 26-10-08 S 2246 — — ✓ +5.4 1:55 ↗
507 26-10-08 S 2491 — — ✓ +12.6 2:56 ↗
506 26-10-08 S 2341 — — ✓ +8.4 4:47 ↗
505 26-10-08 S 2322 — — ✓ +8.1 1:22 ↗
504 26-10-08 S 2243 — — ✓ +6.1 0:38 ↗
#DateMPRKTOff ΔTime
175 26-10-03 B 1601 — — ✓ −15.6 0:45 ↗
174 26-10-03 B 1762 — — ✓ +0.3 0:12 ↗
173 26-10-03 B 1703 — — ✓ −8.2 0:19 ↗
172 26-10-03 B 1818 — — ✓ −7.1 0:30 ↗
171 26-10-03 B 1854 — — ✓ +2.0 0:14 ↗
170 26-10-03 B 1660 — — ✓ −4.3 0:11 ↗
169 26-09-19 B 2058 — — ✗ −6.7 0:12 ↗
168 26-09-19 B 1900 — — ✓ −8.5 1:10 ↗
167 26-09-19 B 1940 — — ✓ −2.4 0:29 ↗
166 26-09-19 B 2032 — — ✓ −0.8 0:39 ↗
No blindfold puzzles yet.

Performance by Theme

Checkmates (n = 44) 2254
Endgames (n = 257) 2208
Defence & quiet play (n = 115) 2241
Middlegame Tactics (n = 205) 2259
1000 2500
Fork (n = 50) 2242
Pin (n = 45) 2239
Skewer (n = 12) 2160
Deflection (n = 30) 2155
Attraction (n = 31) 2284
Discovered Attack (n = 30) 2278
Intermezzo (n = 13) 2383
1000 2500
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2194
TWPR
0.61
TOS
2077
APR
0.71
SR
·
1950
2800
2287
2363
·
·
1300 1600 1900 2200 2500 2800
easierharder
10.7 h measured.
·
1950
2800
2287
2363
·
·
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2077.