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fat_caspi

2400
Standard
1969
Blitz
1500
Blindfold
M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
246 26-08-16 S 2437 — — ✓ +13.1 — ↗
245 26-08-16 S 2466 — — ✗ −9.3 — ↗
244 26-08-16 S 2200 — — ✓ +5.9 — ↗
243 26-08-16 S 2367 — — ✓ +11.2 — ↗
242 26-08-16 S 2288 — — ✓ +9.0 — ↗
241 26-08-16 S 2121 — — ✓ +4.7 — ↗
240 26-08-16 S 1929 — — ✓ +1.9 — ↗
239 26-08-16 S 1994 — — ✓ +2.6 — ↗
238 26-08-16 S 2025 — — ✓ +3.0 — ↗
237 26-08-16 S 1931 — — ✓ +1.9 — ↗
#DateMPRKTOff ΔTime
108 26-08-16 B 2169 — — ✓ +13.5 0:17 ↗
107 26-08-16 B 2057 — — ✓ +8.1 0:17 ↗
106 26-08-16 B 2089 — — ✓ +13.3 0:15 ↗
105 26-08-16 B 1913 — — ✓ −0.8 0:19 ↗
104 26-08-16 B 2092 — — ✓ +2.9 0:32 ↗
103 26-08-16 B 1992 — — ✓ −2.6 0:36 ↗
102 26-08-16 B 1922 — — ✗ −12.0 0:06 ↗
101 26-08-16 B 1923 — — ✓ +5.6 0:12 ↗
100 26-08-16 B 1973 — — ✗ −10.7 0:06 ↗
99 26-08-16 B 1982 — — ✓ +15.5 0:06 ↗
No blindfold puzzles yet.

Performance by Theme

Endgames (n = 119) 2316
Defence & quiet play (n = 67) 2327
Middlegame Tactics (n = 105) 2285
1000 2500
Fork (n = 25) 2230
Pin (n = 14) 2320
Attraction (n = 12) 2454
Discovered Attack (n = 13) 2169
1000 2500
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2261
TWPR
0.63
TOS
2219
APR
0.61
SR
·
2724
2124
2268
2328
·
1646
1300 1600 1900 2200 2500 2800
easierharder
3.0 h measured, from 95% of attempts — the rest have no recorded solve time.
·
2724
2124
2278
2336
1526
1646
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Needs at least two weeks with enough attempts.
Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2219.