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CM justus789

2871
Standard
1500
Blitz
1500
Blindfold
M
T
W
T
F
S
S
0
#DateMPRKTOff ΔTime
802 26-10-15 S 2561 — — ✓ +5.2 6:58 ↗
801 26-10-15 S 2511 — — ✓ +4.2 5:21 ↗
800 26-10-15 S 2562 — — ✓ +5.6 2:25 ↗
799 26-10-15 S 2718 — — ✓ +11.6 3:20 ↗
798 26-10-15 S 2383 Mate in 5+ −100 ✓ +1.5 0:33 ↗
797 26-10-15 S 2340 Mate in 5+ −100 ✓ +1.2 0:59 ↗
796 26-10-15 S 2365 Mate in 5+ −100 ✓ +1.3 0:24 ↗
795 26-10-15 S 2297 Mate in 4 −200 ✓ +0.5 0:36 ↗
794 26-10-15 S 2373 Mate in 4 −200 ✓ +0.8 0:30 ↗
793 26-10-15 S 2424 Mate in 4 −200 ✓ +1.0 0:39 ↗
No blitz puzzles yet.
No blindfold puzzles yet.

Performance by Theme

Checkmates (n = 382) 2909
Endgames (n = 415) 2706
Defence & quiet play (n = 187) 2710
Middlegame Tactics (n = 110) 2859
1000 3000
Fork (n = 69) 2811
Pin (n = 67) 2832
Deflection (n = 74) 2779
Attraction (n = 161) 2962
Interference (n = 10) 2485
Discovered Attack (n = 55) 2810
1000 3000
Rating
Performance rating on puzzles carrying that theme: the average difficulty faced, plus a bonus for the score.
n
Attempts behind the figure. Themes with almost none are left out.
Bars
Start at 1000, not zero, so differences stand out.
Colour
Bars run from green at this solver's strongest reliable figure down through yellow to red 600 points below it, so the shade shows how far each one trails their best. Faint entries above that top out at green: a flawless run on a handful of puzzles is at least as strong, but by how much cannot be said. The scale is per solver and per tab.
Faint
Fewer than 25 attempts — treat with caution.

Training Difficulty

2555
TWPR
0.77
TOS
2460
APR
0.85
SR
·
·
·
3312
2791
2796
4053
1300 1600 1900 2200 2500 2800
easierharder
28.5 h measured, from 99% of attempts — the rest have no recorded solve time.
·
·
·
3312
2777
2794
4053
1300 1600 1900 2200 2500 2800
easierharder

Difficulty Trend

Columns
Fixed rating bands, the same ranges the trainer offers. Share of each band, split into solved and missed. Numbers on the axis mark the band boundaries.
Time Spent
Weighted by time spent rather than puzzles solved. Thirty quick warm-ups outnumber three hard puzzles but take less of the clock, so this is the better measure of where effort went.
Figures
The four numbers above stay put whichever tab is chosen. TWPR and TOS are weighted by time: each puzzle's rating weighted by the time spent on it, and the share of time that went into puzzles that were solved. APR and SR are the per-puzzle equivalents, counting every attempt once. The pairs only diverge when a solver's time falls unevenly across difficulties.
Under
Performance rating for that band; italic when it rests on too few attempts.
Trend
Average rating attempted per week, against this solver's overall average of 2460.